every catch in tank avenger on one page
Internet required, no hand tracking, no co-op, fixed weapon per level, English only, floor space needed. The honest list before you buy.

Usually the catch comes at the end. Here it comes first, because that’s fairer when you’re buying something.
This is the full list of things that might put you off Tank Avenger. After that, very briefly, why it’s good anyway.
the catch, all of it
1. Internet is required. The Meta Horizon Store lists “Internet connection required”. So no playing on the train, or in a holiday cottage without wifi.
2. No hand tracking. Everything runs through the touch controllers: driving with the left stick, aiming with the right controller’s ray, firing with the trigger. Even the two most physical moments, cutting a drone cable and throwing the nuke, you do with a controller in your hand.
3. No co-op, no PvP, no leaderboards. Tank Avenger is a single-player game. There are no online rankings and no way to share your own maps with anyone else. They stay local on your headset.
4. The weapon is fixed per level. There are seven weapons, but you don’t pick one. Each level assigns you one. In the garage you can upgrade all of them, but in a level you play with whatever the level says. If you hate the mortar, you still have to get through the mortar levels.
5. English only. The store lists English as the only language. Menus, briefings and the announcer are all in English.
6. You need floor space. At least 24 lit 25 cm tiles, so 1.5 m², plus a free patch of 0.6 × 0.6 m, all connected. The studio recommends around 2 × 2 m. You only ever build on the floor, never on a table or sofa.
7. Drones and the nuke are mixed reality only. There’s a VR mode with a fixed 3.5 × 3.5 m field. Handy if your floor is chaos. But attack drones and the nuclear warhead are switched off there, because both need real arm movements in a room you can’t see in VR.
8. You walk around. The game is built for moving around the diorama. The store does list “Sitting” as a play mode, but the game itself is designed around walking about, and some actions need wide arm movements. As a pure sofa game, we wouldn’t buy it.
9. A safety briefing every time you start. Five rules, every time. The button to carry on becomes active after about 1.4 seconds, so it barely costs any time. But if you play a quick session every evening, you’ll see it every evening.
10. No stated playtime. There are 202 levels, but nobody says reliably how long they take together. That depends on difficulty, room size and how ambitious you are about the stars.
what isn’t on the list
A few things you might expect with a game at £9.99 (en-gb store, as of 10 Oct 2026) aren’t a problem here:
- No ads in the game, according to the store.
- Coins are earned, through kills and finishing rounds. The game doesn’t describe a coin shop.
- Not Early Access per the store listing.
- Progress, coins and maps are saved locally. The studio’s privacy policy says no personal data is collected.
why it’s still good, in three sentences
Your actual floor becomes the level, with a fortress, an outpost and a little world around it, and in the Ice chapter it snows across the whole room. With 202 levels, four modes, boss fights and a map workshop, there’s a surprising amount in there. And the moments where you slice through a drone cable or lob a warhead out of the room barely exist in any other game.
who the list matters for
For anyone who likes reading the downsides first. For parents wondering whether a child can manage alone: PEGI 7, but English only. For people looking for a co-op game, who should save the £9.99. For two people in the same room, Holotanks is the better pick, since that has local multiplayer.
If you’re still interested after the list: Tank Avenger on the Meta Horizon Store
A quick safety note to finish: clear the floor, pets out, stay on the lit tiles. The game tells you anyway, every time you start.
ten catches, one good floor. it’s fine.